Never mind what’s at the bottom of this barrel, here’s a list of 29 Wii games from Nintendo and the amount of hours people play them, per gamer. (The following stats are pulled
w69 slot from the usage data shared by more than two million Wii users through the system’s Nintendo Channel. For more information about how we calculate these total playtimes, check out this week’s earlier Wii stats post)(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); https://kotaku.com/the-ten-most-avidly-played-wii-games-in-america-as-of-5305591 Average Per-Gamer Playing Time For Nintendo’s First-Party Wii Games (as of July 1) (Release Dates in Parentheses) Super Smash Bros. Brawl (March 2008) — 68 hours, 51 minutes Animal Crossing: City Folk (November 2008) — 54 hours, 16 minutes Fire Emblem Radiant Dawn (November 2007) – 46 hours, 40 minutes The Legend of Zelda: Twilight Princess (November 2006) — 46 hours, 9 minutes Wii Sports (November 2006) — 35 hours, 47 minutes Mario Kart Wii (April 2008) – 31 hours, 40 minutes Super Mario Galaxy (November 2007)

— 27 hours, 37 minutes Super Paper Mario (April
u31.com เข้าสู่ระบบ 2007) — 24 hours, 13 minutes Metroid Prime 3: Corruption (August 2007) 21 hours, 37 minutes Mario Party 8 (May 2007) — 20 hours, 39 minutes Pokemon Battle Revolution (June 2007) — 20 hours, 2 minutes Wii Fit (May 2008) — 18 hours, 18 minutes Mario Super Sluggers (August 2008) — 17 hours, 39 minutes Excite Truck – (November 2006) 12 hours, 39 minutes Battalion Wars 2 (October 2007) — 12 hours, 23 minutes WarioWare: Smooth Moves (January 2007) — 11 hours, 39 minutes Excitebots: Trick Racing (April 2009) – 10 hours

56 minutes Wii Play (February 2007) — 10 hours, 7 minutes New Play Control! Pikmin (March 2009) – 9 hours, 44 minutes Endless Ocean (January 2008) — 9 hours, 41 minutes Wii Music (October 2008) — 9 hours, 17 minutes Wario Land: Shake It! (September 2008) — 8 hours, 47 minutes Punch-Out!! (May 2009) – 7 hours, 55 minutes Big Brain Academy:
u31 ทางเข้า Wii Degree (June 2007) — 6 hours, 56 minutes Mario Strikers Charged (July 2007) — 6 hours, 18 minutes New Play Control! Mario Power Tennis (March 2009) – 6 hours, 14 minutes Link’s Crossbow Training (November 2007) – 4 hours, 55 minutes

Donkey Kong: Barrel Blast (October 2007) — 4 hours, 41 minutes New Play Control! Donkey Kong Jungle Beat (May 2009) – No Data Listed
Comments (3)
The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer. Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more.
The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly.
The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. The promotions and bonuses offered are very generous. I especially love the daily free spins and deposit bonuses. They make playing even more enjoyable and increase my chances of winning big. The platform keeps me engaged for hours every day.